~* Phe'erha'a:
> This post is strongly releated to The magic of the Conflux from the scholar area; phe'erha'a is only available for the Conflux organisation of magic forces.
> Simply said, the phe'erha'a is thesource of all the magic that reunites under the Conflux od the Land of the Morning Star. Phe'erha'a is some sort of essence or energy, since it does not have solid shape or own form when it can be used as magic source. A spellcaster has it, but its place is indefinite. However, when in physycal world, as materia that can be found and traded, phe'erha'a takes the form of crystals (hence, the name of Crystal level of magic from Conflux). These crystals vary in form and colour, depending on how many *points of value* they are worth (from 1 to 1.000.000; some basic numbers were fixed for precise phe'erha'a crystals). Basic phe'erha'a has 9 crystal shapes, each with it's colour and own name, as follows: Stones (value - 1; or *Pietricica*, this simple name is given to phe'erha'a crystals that are the weakest); Drops (value - 500; or *Picura*); Mauveul (value - 1000); Wintry (value - 5000; or *Iernatica*); Bloodish (value - 10.000, or *Sangerina*); Ascent (value - 50.000); Nuyanona (value - 100.000); Zimtz (value - 500.000); Royal (value - 1.000.000; the most valorous). The maximum phe'erha'a that a spellcaster can have is of 1.000.000, however this is not simply a Royal crystal, phe'erha'a because from the value of 900.000 there is a leak, a leak that transforms 10 crystals of Pietricica in just 1 essence phe'erha'a tha tcan be used for magic. As such, there are needed almost 2 Royals for a full suit of phe'erha'a available. The total is incredibly hard to obtain and comes with some new powers of its own. Possible is also the way back, a spell caster may cristalise the essence phe'erha'a to make it material and good for trading. However, the leakage doesn't work in reverse: 1.000.000 essence phe'erha'a = 1.000.000 crystals phe'erha'a (1 Royal).
> Now, while the crystals must be "asimilated" to become the magic source, once there, the essence is ready to be used for spells. Each spell of the Conflux has it's own cost of phe'erha'a that varies with many conditions: starting with the level and effect of the spell, the possible advances of spells and ending with the magic class of the spellcaster or enviromental causes, spells have the most varied costs to cast. The most expensive are summoning spells, and the cheapest are always the attack ones. However, the cheapest spell never goes bellow 10 points of value (10 essence-crystals of Pietricica) and the most expensive never jumps above 500.000 (= 1 Zimtz of essence). The sole exception is the only 10th level spell, Epoch of Chaos, which requires the total of 1.000.000 esscence phe'erha'a. Spells from levels of magic such as the Halls or Elemental do not use phe'erha'a as primary source, only as secondary opportunity (however, only 1% of all spells from the Conflux can be made with these levels, that go into other typologies of magic - the most commong being the Crystal level).
> All their life, spellcaster may acumulate phe'erha'a either by finding the crystals and absorbing them, or by advancing in class and power and using different methods of their own magic elements to increse on their own the reserve of phe'erha'a essence (an magic artist, for example, may make free phe'erha'a essence if his works are appreciated: how much the public is thrilled when listening to music, seeing pictures or reading literature, etc). When a spellcaster dies, all his phe'erha available in his reserve is lost (if he doesn't cristalise it to pass it forward). Some say that this is how the springs create the crystals of phe'erha'a, by re-introducing the lost phe'erha'a essence in circuit (ideea that also says there is a limited but constant number of points value of phe'erha'a which permanently moves and changes shape; mostly like water works in nature).
> Phe'erha'a comes from different magic springs included in rivers and other water places (with unlimited but slow-production of phe'erha'a), but can also be found as minerals in tunnels (Nuyanona, for example, comes from the tunnel of Nuyanon only). The crystal of phe'erha'a is indistructible (they cannot be smashed, once the spring creates them) and have magic imunity. However, several charms still can be applied. Inventors and mages (alchimist) found a way to combine these basic crystals between them or with other materials to create more powerfull gems and basic materials for artefacts. Such new gems become totally new magic stones (jewelry) and inherit attributes from all their former components. Examples: the RoyalStone, karanthiri metal, Imperial, Erazurithe, Faendleth, Stcile, Kyaesthra, LavaRock, FireStone, BloodStone, Masacruel, FieryMetal, ClayRock, SunrayStone, Celedine, AuraGem, EssenceStone, HealingStone, Serpentine, Sylvan, Cordial, ColdStone, WinterStone, IceStone, SnowStone, ColdnessScales, NuyanonDept, Shrieker, SpirtEssence, Sweety, BurntRock, SadnessRock, SunsetStone, etc.
> This is, in short, the use of phe'erha'a crystals and phe'erha'a essence (absorbed crystals by a spellcaster to be used for magic casting). In the Land of the Morning Star, crystal phe'erha'a can also be used as trading valuables. Phe'erha'a is at great demand, friend and foe to the spellcaster alike.