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Shadowdancer

Character: Thorn

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Name: Thorn (at least, that's how he is known...)

 

Race: Half-Elf

 

Class: Rogue

(wikipedia: A rogue is a versatile character, capable of sneaky combat and nimble tricks. The rogue is stealthy and dextrous, and the only class capable of finding and disarming many traps and picking locks. The rogue also has the ability to "sneak attack" nemies who are caught off-guard or taken by surprise, inflicting extra damage.)

 

Gender: male

 

Age: 21

 

Alignment: CG (chaotic good)

(d20.org: A chaotic good character acts as his conscience directs him with little regard for what others expect of him. He makes his own way, but he's kind and benevolent. He believes in goodness and right but has little use for laws and regulations. He hates it when people try to intimidate others and tell them what to do. He follows his own moral compass, which, although good, may not agree with that of society.)

 

Principles in life: You have the right to get all you can, without inflicting (too much...) damage to others. Violence is not always the best way to do so, however. There are other... ways. Maybe not as spectacular but at least as efficient. Basically, take from those who have more than you. Leave no traces, don't brag too much and you'll live a comfortable life..."

 

Looks:

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Clothing: As unnoticeable as possible. Resistent, dark coloured clothes, allowing for swift movement and good hiding: dark green, brown, black. Solid leather boots.

 

Weapon profficiency: Those that require dexterity and precision and can be easily hid. If they do the job from a distance, the better. He prefers small crossbows, daggers and short swords or rapiers, but manages ok with larger weapons too.

Editat de Asfaloth

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He isn't exactly a talkative guy. He has learnt a long time ago that it is better if he keeps his thoughts to himself, rather than sharing with those around. Consequently, his companions know little enough about him. Until he was a teen he has lived with his mother, an Elven druidess, in Thornwood. When he was around twelve, his mother died and he moved to the coast town of Mintar.

 

For a while, he lived with his father, former ship captain in the royal marine, at that time simple sailor, luggage carrier, petty thief and a drunken loser. It didn't really pay off. He was getting the beating when caught stealing, he was getting them at home, while the money was spent with his father with the whores in the port. He learnt his 'job' on the streets, nurturing the ambition of becoming the best thief in Mintar. Which wasn't much, given the fact that it was a rather small town. Then he set himself greater goals. Yet, the richest merchants and the most stuck up nobles, owners of rarities and rare artefacts didn't live in a lousy coast town. Also, being raised in a forest, he felt opressed in the narrow, dirty streets; yet, in the forest he missed the comforts taht money could buy in a city. He was caught between the two worlds he inherited from his parents. He left Mintar without regrets after reposting to one of his fathers beatings, with his dagger in his hand. He had no idea whether his father survived his cut. Thinking where exactly he had cut him, probably yes. Actually, he hoped with all his heart that yes, and when he said that, he always grinned in a wolf-like manner.

 

He has since travelled almost all great cities of Faerun, from the hot sunny Calimport to the faraway and frozen Luskan. From the stories told by bards in taverns, by old sailors in the ports and from the elven legends he had heard as a child, something grew in him. Slowlt he developed an ambition he deemed worthy of pursuit. And he started working towards that, slowly but surely. He had taken the meeting with the clumsy, frighetened gnome as a sign that he was on the right track. If he couldn't make significant progress in the Vanished City... where else?

 

It was about all one could get out of him. What exactly it was that he wanted, how he had known the travellers would gather at the Slimy Toad, where he had gained the knowledge that had clearly not come from the streets of Mintar... that he would not say. When asked, he would simply draw his hood over his face and grow silent, without caring too much whether that offended someone or not.

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Editat de Asfaloth

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A man's worth is measured by the quality of his friends and the quantity of his enemies.

Even if only by the latter, I'm one of the best around. :blink:

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Thorn's twin swords. He usually keeps them in sheaths strapped across his back, as he prefers lighter weapons (such as his dagger...) or ranged weapons (a small crossbow). However, when strength and great damage are required rather then speed and stealth, it's swordplay time. The two blades can be joint at the hilts to create a double bladed sword, or they can be kept for ambidextrous fight. The swords are made of mithril, making them virtually undestructable. The hilts are covered in fine silver lines and leather. On the guard on each side, there are two silver scarabs - ancient amuletts of protection, and runes wrought of silver cover the blades on both side, from hilt to tip. As well as enhancing the strength of the swords themselves, they also turn them into excellent defense (or attack, for that matter...) against shapeshifters of any sort and undead such as vampires. The runes and other silver workings give off a pale light - pale blue the one, pale red the other. This is the tell-tale sign for the other additional enhancement the runes confer the swords: elemental damage. One blade does cold damage, the other fire damage, making them ever more useful against creatures vulnerable to these. Well, as well as creating a nice special effect when the two are joined together as a double blade and wielded in combat. :flowers:

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