~* Different magic writings:
> Yes, many writings were enchanted with special powers, from books to simble symbols, but few are really worth the trouble.
> Coming from the book's kin are the
Tomes. Tomes are really heavy and thick books, larger than normal and with covers magically crafted from different materials (usually, types of twisted phe'erha'a). A tome serves only one area of magic (one elemental, for example) and this is the subject of all the writings within the book.
Tomes do not contain details about spell-making! This is why nobody could everread a spell from a tome. However, they do have many, many legends and tales from their specific area and details about all sort of creatures, magics, elementals, maps, history, heroes, deeds, places, even poetry, releated to whatever a tome may be about (Nature, Air, Nobility - some examples of possible subjects). Not more than a story book, if not for their other attributes. Also, a tome is granted the power to make spells by her own, thus having an own source of phe'erha'a. While it also enhanges the powers of the wielder in the specific area, the tome is a fine addition on a battle field. They can hardly be destroyed and comanded only by it's current possessor (ownship is another problem, automatically lost upon death, but otherwise, an complex subject). Some tomes can even talk, but not with rational intelligence
(they aren't born from a womb and such, they don't live, don't think and cannot be *killed*, but "destroyed" - basic nature law), but by offering answers to some questions with words, instead of letters. Only the 12 Tomes of Power make a voice-like sound - these 12 tomes cover all the principal areas of elemental magic; the last tome is KarsaNeko Nekorrim
[see next post]. Some other known tomes were also named, but are yet to be discovered.
> As simple pieces of papper, come the
Parchments. Easier to carry and way much lighter than the tomes, parchments are a variety of manuscripts and magic scrolls. They are most likelly to contain specific detail about how a spell is made, mostly because each and every spell possible had an own parchment drawn and written. The symbol and the name of the spell were there, how it was made, and different details about the effects or casting. Other, non-conventional parchments may be some excerpts from Tomes or other enchanted pieces of papper that hold information about a variety of other magical things: creatures, artefacts and all the helpfull objects, potions and their kind, etc. Parchments do not enhange powers and their are usefull only when reading from them. Are easy to destroy or loose, and such, are usually kept in special scroll cases and are rarely used in original - many copies were made to protect the older ones.
> As a last note on magic writings, there should be mentioned the simple
symbols. They come in the shape of runes, glyphs and wards. Each of those is best than the other. Runes can usually be found everywhere, every more intricate inscription will be made with runes (these are necessarily letters or numbers written on something solid). Glyphs can be, however, beside very powerfull abstract symbols, objects of their own. Glyphs can be considered all sort of simbols and gestures that beings make in the air, with different but precise purposes (made with fingers, hands, wings, and the like, to show something, to demonstrate, to comunicate or even to insult). When carved on something and then extracted with the material support, they become glowing, floating symbols that can be touched to be use. However, they have a limited number of how many times they can be used and can also be created during battles, to modify magical powers. Wards are even more abstract than glyphs. Wards usually are associated with elemental protection, as such, anything that offers an elemental barrier can be called a ward - usually enchanted jewelry - but the true ward is not the object, but the action itself: the imaterial barrier against certain types of elements. They are permanent, as long as the source lasts, but their effect can be modified by other causes (such as other spells). Wards come as symbols, can also be invoked in battles for different purposes and more than protecting wards, damaging wards are devastating (but can hardly be called upon, since destruction is not their nature).
> Magic writings are often found in the realm of Portalia... and its neighbours.
Aceasta postare a fost editata de AlusenHasen ~AH: 27 April 2007 - 08:56 PM