~* Rothserphin:
> This post is strongly releated to The magic of the Conflux from the scholar area; rothserphini only are available for the Conflux organisation of magic forces.
> What's a rothserphin? This message is about to explain everything about them so pay attention or you won't understand this right!
>
General information to get started: they are incredibly powerfull and large in size, however, most important !!! They are NOT treated or seen as divine and are NOT any kind of deities, thus rothserphini are NOT even by far supreme or the best the realm of the Morning Star has to offer. As such, they need food and shelter, which they get from the ones they help in exhange (a fair material trade, nothing more) - these are the places where they can be found in person and asked for answers or help, these are the places where they live and rest, NOT temples or shrines of any kind. Also, they do NOT employ servants, and their homes are kept clean by themselves. Got that? Simply, they are just another race around here that nature gifted with more than others. Nobody knows where they come from. They are only 8 of them left (their race was dying untill only the strongest prevailed); so let's take this slowly.
>
Appearence:
- a rothserphin is like a dragon, with some differences
- their natural size is simply gigantic, by far more larger than any other race known just yet (larger than the ancient dragons; rothserphins had about 10 levels); however, this doesn't mean they cannot appear in public because they still have a limit.
- to ease their appearence, they used their powers to become smaller in size, so they could fit the lesser races; they also have the power to transform into human avatars at times
- they do not have 4 limbs (legs like dragons), but only 2 hand-like limbs coming from their shoulders, strong enough to sustain the rest of the body
- their tail is a very long one, to compensate for the back legs
- of course, their two large wings help them to fly high above...
- they do not posses horns of any type, but do have nice, shiny scales (and thorns in some places); also, skiny formations like crowns on their head
- the model of each rothserphini left is slightly different from one to another, depending on their passions and likings
>
They were: Lazuri,
Datil'Sihktu,
Daiar'Khas,
Liutess, Inithsing,
Saphira,
Ai'shres,
Sien'na. The 8 were chosen after their dominating colour, and each has one of the following shades: yellow, white, red, violet, black, blue, orange, green. There is a strong link between their personality, their colour and the element/area they are proficient in.
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Artefacts: Besides their magical bestowed powers, rothserphini can give their tears and drops of blood as incredibly powerfull artefacts to whomever may ask one - those are given a riddle and whenever the answer if found right, it receives the promissed gift. The most known is the Blood Tear of Inithsing, her own unique jewel, granted for short periods of time only to those she likes best.
>
How somebody may chose rothserphini to enhange his powers: Any magician and fighter is free to chose whatever combination of maximum 3 rothserphini he wants. They can provide great help in reaching goals, if the reward for their trouble if fair. The powers of the rothserphini are of such nature (mostly like any dragon-like race), that they can share it with a limited number of others. If one considers that a lesser race deserves their attention, it might just look into the matter. Rothserphini have to be announced first before an individual choses them (they can't know what one wants, c'mon...) and they can be easilly found (in their small shapes), resting within their home of choice, depending in which country or city they might be at that time. They keep a close link with all their homes that were built specially for them, so they can be reached at any of those points, regardless if the rothserphini is present or not in a specific building. Some special enhanced monuments (statues and paintings) of them work the same, as links between their resting places. Besides the relation with those structures and with the individuals they eventually chose to help, the connection of rothserphini with the outer world is drastically limited (they need to keep up with the changing realms like anybody does: informing themselves, not free of charge). Chosing of a rothserphin is not a necesity, but since they accepted to share their great powers and not to become tirans, many see this as a good boost to get started.
- Maximum of 3 rothserphini for individual, their requests are always great and no one can please more of them, not even those 3 are treated equally. The magic class of the one that chooses is different from the favoured rothserphini, and such, one can follows his own needs withouth beeing prevented by his skills. By choosing some rothserphini is is possible to be in conflict with another, but not always. One should be carefull however not to enrage another one by any means, because the destructive powers of these rothserphini are also great and can be manifested withouth lesser race mediation (as any being, rothserphini have their own feelings and beliefs).
*** The first rothserphin: it's the one that the individual likes the most and from whom he expects the most favours and power enhancements. This rothserphin always keeps an eye on the ones that chosed it's magics first, to be sure it's not betrayed.
*** The second one: it is yet another rothserphin from which an individual may want help. It's requirements are smaller, but the atributes gained are also lesser, and the link between it and the elector is barelly reviewed from time to time to make sure they still have an agreement.
*** The third: not always recomended to have one. A third rothserphin will always be treated with less than the previous two and is not likely it will accept the terms. Also, conflicts may began between it and the elector due to certain facts and to avoid further obstacles and imposible situations, a third helper is a desperate solution for the ones with great desire for power.
> As we are going to pass through each of them, you should check only some most important aspects: colour and area covered, basic arhitecture, general powers. In the document at the bottom of this message will also be details about: their specific favoured races and their levels, unique abilities, other types of castles based on their enchantments, basic ways of drawing them; as well as a short history of their choices.
Lazuri
~ Lazuri the golden one is proficient in areas such as Sun and Time, to which it may be added the perfect impartial judgement - amongst the other rothserphini. Metaphoric, found in the highs of the cosmos. -> He is the eldest of all other rothserphins.
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Ally: Inithsing.
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Enemy: Inithsing
(unique exception, Lazuri and Inithsing are opposed and allies at the same time, due to their areas and certain history)
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Other allies: anyone could be
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Other enemies: anyone could be
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Basic arhitecture: uncertain, Lazuri is not well-defined as a precise organiser of it's needs and requests
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Something else: Lazuri hasn't any precise races which he favours. Beside beeing a dragon and rothserphin king, Lazuri is chosen by most of the lesser races, gathering a large diversity. The specific *reprezent* is
Reprezent of Leadership, the specific *avatar* is
Avatar of Justice and by far, the sheer favourite of Lazuri is the one he'll name
Sun Wing.
Datil'Sihktu
~ Datil'Sihktu the noble white is proficient in areas such as Air and Nobility; they also generally hold: life, light, day, skies, lightning, honour, royals, kingship, empires, cavalry, defensive, etc. Metaphoric, found in the the day.
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Ally and mate: Saphira
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Enemy: Liutess
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Other allies: Lazuri, Sien'na
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Other enemies: Daiar'Khas, Inithsing
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Basic arhitecture: Castel
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Something else: The sole favourite race is the human one. Human cavalry is utterly ultimate if it benefits from Datil'Sihktu's powers. The specific *reprezent* is
Reprezent of Skies, the specific *avatar* is
Avatar of Light and by far, the sheer favourite of Datil'Sihktu is the one he'll name
Candle of Life.
Daiar'Khas
~ Daiar'Khas the fiery red is proficient in areas such as Fire and Revenge; they also generally hold: chaos, hot, vulcanos, flames, lava, ash, some wars, but also passion, devotament, loyality, altruistic sacrifice. Metaphoric, found in the fire Abyss.
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Ally and mate: Ai'shres
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Enemy: Sien'na
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Other allies: Liutess, Inithsing
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Other enemies: Lazuri, Datil'Sihktu, Saphira
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Basic arhitecture: Aelro
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Something else: The favoured ones are the pyromancers. Their cunning ability in the fields are no match for the enemies. They can protect each other with maximum eficiency and minimum of wounds. The specific *reprezent* is
Reprezent of Fire, the specific *avatar* is
Avatar of Revenge and by far, the sheer favourite of Daiar'Khas is the one he'll name
Abyssal Chaos.
Liutess
~ Liutess the violet dark is proficient in areas such as Night and Cold Depts; they also generally hold: shadows, silence, dark and darkness, sadness, lonelyness, caves, tunnels, underground. He doesn't go to death and extreme desperation. Metaphoric, found in the night.
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Ally and mate: Sien'na
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Enemy: Datil'Sihktu
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Other allies: Inithsing, Daiar'Khas
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Other enemies: Lazuri
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Basic arhitecture: Acropola
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Something else: Liutess favours the species that dwell underground, thir numbers never diminishes and their dark magics are silent and deadly. The specific *reprezent* is
Reprezent of Darkness, the specific *avatar* is
Avatar of Depts and by far, the sheer favourite of Liutess is the one he'll name
Night Touch.
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Inithsing
~ Inithsing the black is proficient in areas such as Love, Blood and Death; they also generally hold: earth, deeply silence, things releated to death, undeath, dead and undead, cemeteries, catacombs, she punishes unfair doings. She also has poison and mistery. Metaphoric, found as etereal to death. One that angers her will now what true misery is. -> She is the youngest of all rothseprhins.
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Ally: Lazuri
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Enemy: Lazuri
(unique exception, Lazuri and Inithsing are opposed and allies at the same time, due to their areas and certain history)
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Other allies: Liutess, Daiar'Khas, Ai'shres
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Other enemies: Datil'Sihktu
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Basic arhitecture: Nekopolis
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Something else: Her chosen beeings are the poor undead. As such, a sum of controverse feelings are with her and the vast area of Death is intriguing. She is the only one that has the interess to listen to these lost beeings and help these unfortunate creatures untill an proper end to their misery and curse. The specific *reprezent* is
Reprezent of Blood, the specific *avatar* is
Avatar of Love and by far, the sheer favourite of Inithsing is the one she'll name
Death Wish.
Saphira
~ Saphira the blue one is proficient in areas such as Water and Research; they also generally hold: ice, cold, winter, but also calm, intelligense, wisdom, knowledge, exploration, chemistry, inventions, finding out - and magic. Metaphoric, found in water and ice.
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Ally and mate: Datil'Sihktu
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Enemy: Ai'shres
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Other allies: Liutess, Lazuri
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Other enemies: Daiar'Khas, Sien'na
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Basic arhitecture: Academy
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Something else: Saphira is a mage by nature, as such, magic is the only thing she is able to give further. The ones favoured by her are by far the best mages ever. The specific *reprezent* is
Reprezent of Knowledge, the specific *avatar* is
Avatar of Water and by far, the sheer favourite of Saphira is the one she'll name
Ice Bliss.
Ai'shres
~ Ai'shres the orange is proficient in areas such as Fight and all Non-magic; they also generally hold: tactics, nobility, exploration (due to their non-magic nature), battles, adventure, honor in fights. Metaphoric, found wherever she fits in.
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Ally and mate: Daiar'Khas
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Enemy: Saphira
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Other allies: Inithsing, Sien'na
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Other enemies: Datil'Sihktu
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Basic arhitecture: Citadel
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Something else: Even though she hates magic wielders and her favourites do not knows many spells, she has the unique ability to grant magical protection to any of the magical elementals (spells become unnaffective and fail in different stages of casting). The resistance gained is hardly penetrable by any means, and not even Saphira can breake this anti-magic barrier too often. The specific *reprezent* is
Reprezent of Battles, the specific *avatar* is
Avatar of Might and by far, the sheer favourite of Ai'shres is the one she'll name
Fight Frenzy.
Sien'na
~ Sien'na the wild green is proficient in areas such as Nature and Natural things; they also generally hold: wilderness, animals and plants, woods, elves, and a series of nature-releated atributes: calm, harmony, peace, fidelity, happyness, etc. Metaphoric, found in the wild.
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Ally and mate: Liutess
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Enemy: Daiar'Khas
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Other allies: Inithsing, Ai'shres,
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Other enemies: Datil'Sihktu, Saphira
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Basic arhitecture: Sylvan
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Something else: Sien'na may not be powerfull in attacking with might or magic, but one thing is certain: she gave every piece of Nature that she had to her favoured ones: animals, plants and elves. When in a natural and lively region, nature-lovers are almost invincible, by the wrath of wilderness. The specific *reprezent* is
Reprezent of Wilds, the specific *avatar* is
Avatar of Equilibrium and by far, the sheer favourite of Sien'na is the one she'll name
Nature Call.
Aceasta postare a fost editata de AlusenHasen ~AH: 28 April 2007 - 10:44 AM